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Post by The Muses on Mar 31, 2017 15:36:02 GMT
This is a guide to the abilities you will possess, both naturally as a child of the gods and because of your specific parent. It is set out like this both for balance and limitations. Also to fit the world's lore. It'd be strange if a child of Ares was throwing lightning around.
As an RPG you choose how you develop your abilities. As your character ages you may gain access to additional powers or more powerful uses of the ones you have. To begin, just follow the list.
Standard Demigod Abilities
Enhanced Reflexes - Demigods have superior reactions to mortals. With concentration they can even catch an arrow in flight. These are needed to survive the razor quick attacks of the monsters hunting them.
Enhanced Durability - Demigods bleed like any other. They can be cut like any mortal. However, they bleed out at a much slower rate and can survive being hurled into a wall by a cyclops, for example. However, they should not rely on this. They are not invincible and will be killed.
Enhanced Agility - Demigods are naturally more agile, capable of pulling off basic acrobatic flips with training or fluid rolls under or around enemy attacked. Trained demigods can appear to dance around enemy blades. However, Hermes children with extreme agility have the balance and divine fluidity that normal ones cannot obtain.
Prophetic Dreams - This is an interesting one. All demigods can glimpse the future or far away events. This works in that, for each quest of each new year in-game, a demigod of two will be sent PM's from The Muses or the Fates, which give hints of future visions about events that they will encounter on quests. These can be straight up conversations between enemies, or symbolic scenarios. Children of Apollo with Prophecy Abilities power will always receive dreams of the quests. For other demigods it is decided by the Muses on a variety of bases.
Clear Sight: Imagine a tap with hot water hitting cold water. A cloud of steam will be created. Now say the hot water is the divine world (Gods, monsters etc.) and the cold water is the mortal world (normal humans), then the steam is now The Mist. The Mist is referenced in the Odyssey a bit, and it's basically a veil which obscures e.g, a monsters true form. To mortals, they may just see a chariot instead of a 30 foot tall Hydra. Demigods however, can see through the Mist. Some mortals can too, it should be noted and when a monster gets particularly destructive, the Mist will shed off them to reveal their true form to even mortals.
The Big Three
Zeus, Poseidon and Hades are the most powerful gods. As such their children reflect this. However, for sake of not having everyone choose to be a child of these gods, balance has been made. Big Three kids get passive abilities as well as the choice of one major power. This single power is godlike in ability in comparison to the lesser Olympians. As they grow older, each quest taking part in a new year, they will be able to access another power from the list. At these early stages however, they are limited to one.
A limitation to this, potential, power is both their scent (explained Fatal Flaws and the Scent) and fatal flaws.
Other Olympians
These include people like Athena, Ares, Hephaestus etc. Children born from these gods do not receive passive skills, but they do have the choice of TWO demigod powers, unlike children of the Big Three. These powers are generally less potent but help to balance the system.
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Post by The Muses on Mar 31, 2017 17:12:10 GMT
A Child of Zeus
Electrokinesis: This ability allows the demigod to control the electricity in the sky. Huge lightning bolts, capable of ripping the earth are under their command, with effort. They can call sparks to their body to ward off enemies. They can even act as a conduit for the stuff, being immune to its effects.
Aerokinesis: This is the ability to control the winds. They can use this to push people back or towards them, or other semi-telekinetic abilities, depending on their control. It often depends on the demigods imagination. They can also channel the winds around them to fly.
Atmokinesis: This is weather manipulation. With this the child of Zeus can summon vast storms and thunder, though calling down lightning is impossible with this power alone. However, they can summon hurricanes or tornadoes or varying strength and nothing says intimidation like calling in a storm bank.
Passives (these are bonuses every child of Zeus posses naturally):
Immunity to air pressure and height. Their lungs naturally adapt to higher altitudes.
Command and communication of both neutral normal and mythological creatures of the sky. A child of Zeus can, for example, talk to an eagle or a storm spirit, telepathically.
Resistance to electricity or lightning. Only children with electrokinesis can be fully immune but any child can resist the strikes of a storm spirit.
As their father is the God of Justice, children of Zeus have an instinct if they are being lied to. They are not lie detectors however and can be fooled.
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Post by The Muses on Mar 31, 2017 17:27:29 GMT
A Child of Poseidon
Hydrokinesis: This is water manipulation. It allows the demigod to lift up water, throw it at enemies, manipulate it into various shapes, harden it like a shield against attacks. It's an extremely versatile ability. They can also push themselves through or out of water at high speeds by manipulating the substance. Again, it depends on imagination and how to manipulate it.
Geokinesis: He's not called the Earthshaker for nothing. Children possessing this ability can create vast earthquakes, with enough to level a town if the demigod is willing to pass out for a while afterwards. With focus, small rocks can shoot out of the ground and towards enemies though this level of control is more a Hades-kid territory.
Superhuman Abilities in Water: This power means that, in water, the demigod will gain superhuman levels of strength and stamina. Wounds also heal at rapid paces and both reflexes and speed are enhanced. They can become a killing machine, provided they have some water.
Limited Aerokinesis: This ability allows the demigod to channel both water and air to create powerful hurricanes around them. Their power is immense, though the ability can be rather limited. The clever user will use the water and wind to their advantage in a variety of ways, however.
Passives:
Water breathing - self explanatory.
Immune to water pressure and can still see at great depths.
Poseidon created horses so children can speak to horses and other aquatic animals, telekinetically.
Naturally strong swimmer and they can even resist becoming wet if they wish.
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Post by The Muses on Apr 1, 2017 11:33:09 GMT
A Child of Hades
Necromancy: This gives the demigod the power to command and summon the dead. Depending on their control, armies of undead can be spawned, though this will usually lead to the user passing out. They can wrestle for control of undead when another enemy, say a rogue ghost, is summoning. They can also bring out the dead not only to fight but for advice. Heroes from the past can be summoned for help, though this may not always be successful.
Geokinesis: With this power, they can summon huge obsidian rocks from the Underworld. They can bring them out as shields, to destroy huge structures, to hurl as projectiles. Again, creative use with their powers. They can also create low level earthquakes, though not on the scale of a child of Poseidon. They can manipulate the rock into, e.g, hands. They have great control over this ability. Being Underworld rock, it is also incredibly strong and resistant to other abilities.
Umbrakinesis: They have the ability to control shadows. They cannot create them, however. But they can use them to attack, being tangible objects and to hide in. The most important ability is shadow travel, however. They can use the shadows to teleport vast distances, with passengers though the length and amount of people can severely effect it's power. It is a hard ability to use and cannot be used regularly. No real teleporting during battle, unless you want to be out of it for a day afterwards.
Passives:
They can enter the Underworld whenever they want. Usually it is restricted to other demigods.
They can command and manipulate neutral undead for their own purposes. Only a child with necromancy can wrestle for control of commanded undead, however.
Shadows naturally cling to them as they walk.
They have a sense for when someone is dying, or dead, and can locate them in the Underworld through their senses alone.
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Post by The Muses on Apr 1, 2017 12:17:28 GMT
A Child of Apollo
(Note: Only one of Rapid Healing, Acoustokinesis, or Photokinesis can be chosen; you cannot have both Rapid Healing and Photokinesis, sadly. You can choose one of these and another power, however.)
Acoustokinesis: As a child of the God of Music, this is sound manipulation. Unlike Big Three powers, the control is limited. The demigod can create sharp piercing noises to slow down enemies, lower surrounding or their own sounds, such as footsteps. With great effort they can send a shockwave of sound, though it largely a one off and very draining. Also gives you incredible musical talent.
Photokinesis: Light manipulation; we work in an era where Helios is dead, taken over by Apollo, now the God of the Sun. Children with this gift can lower or brighten lights. They cannot create them into hard constructs, but they can manipulate it's direction. They can also radiate a warm glow in dark tunnel. Light directly from the palms as a semi-burning light blast is draining and can be used rarely.
Inherent Archery: This simply gives the child mastery of bows and other projectiles. Uncanny shots can be made, to an almost god-like standard.
Musical Talent: Demigods have a natural apititude for music and it's instruments. This allows to to compose masterful arrangements and play virtually any instrument that comes to mind.
Prophetic Manipulation: As a child of God of Prophecy, you will always receive prophetic dreams giving hints about the quest or opening your mind to the larger scenario.
Rapid Healing: As a child of the God of Medicine, the demigod can rapidly heal injuries in seconds. However, this is draining and the more they use it, the less effective it becomes. It needs time to recharge, per say. Quick successive use of it will dilute it's power. Therefore the child cannot keep healing forever, at least not until they lay off the ability for a day or so. The size of the injury dictates the level of power drained. They are also fantastic healers, able to utter Ancient Greek spells to heal their comrades, though again, this is tiresome.
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Post by The Muses on Apr 1, 2017 20:14:46 GMT
A Child of Ares
Superstrength: One of rare powers which means, if you choose this, you can only have this. This is because this ability is quite powerful; the demigod can lift weights equivalent to our modern plane, though that would be with extreme effort. It lends power to their attacks, enough power to shatter the ground. They also hold enhanced durability though they can still be cut easily. The only downside to this ability is users tend to tire more easily though, as an RPG, this is up to you.
Enhanced Abilities: This can be chosen with another power, unlike superstrength. The demigod, a child of the God of War, has enhanced strength, speed and stamina. The strength is akin to that of lifting a large boulder. It's strong, but not overwhelmingly so. The speed, likewise, is twice the speed of the fastest runner and stamina like a marathon contender. Basically you're enhanced but normal demigods will still stand a strong chance against you. You won't be able to speed blitz or completely overpower them if they know what they are doing.
Single Weapon Mastery: What it says on the tin; you become a master with the weapon of your choice. Few demigods will be able to stand against you as you wield it.
Multi Weapon Proficiency: While you are not a master of these weapons, you have a strong use of them, being able to fight well with any weapon that comes to your hand. As a child of the God of Weapons, this makes perfect sense. Also gives you a decent knowledge of every one.
Curses on Weapons: Your father's blood courses in your veins and you cast low level curses on weapons. This is up to you, but it is along the line of making their heaver, or duller. Nothing too extreme.
Odinkinesis: You, as a child of their father of passion, can slightly manipulate people's anger and other feelings around this spectrum. You can cause them to make mistakes in battle due to recklessness. However, if the person is aware you are doing this, they can resist.
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Post by The Muses on Apr 1, 2017 20:31:16 GMT
A Child of Hermes
Bursts of Superhuman Speed: This is like superstrength. You choose this power, you only get this power. A rare gift inherited from the God of Messengers, its allows demigods to burst forward as a couple of hundred miles per hour, making them a blur to anyone who looks at them. A faint golden glow emits off them as they activate it. However, it is bursts of seconds. Then it can take minutes to recharge. It is not an ability to be used lightly. Furthermore, it does not extend to speeding up limbs. You make entire body movements. No Flash tornadoes, sadly.
Extreme Agility: This ability can be chosen with another. Hermes' kids can have extreme agility, able to pull of athletic feats and acrobatics. Perfect balance? Check. Grace in combat? Check.
Manipulate Locks: As a child of the God of Thieves, you have an innate ability to sense locks and mentally, telekinetically, manipulate them into opening for you.
Camouflage: This is like invisibility but it's not. You can stick to the darker corners and show an uncanny ability to remain undetected. Perfect for stealth. Your footsteps make no sound, even to children of Artemis with enhanced senses.
Divine Slight of Hand: You will never fail to plant or pick a pocket again. You have nimble fingers capable of great feats of you can just think how to use them. This also extends to weapons too; small weapons like knives will appear almost alive in your hands. Almost divine skill.
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Post by The Muses on Apr 2, 2017 9:49:39 GMT
A Child of Hephaestus
Technokinesis: As a child of the god of machinery and smithing, his demigod offspring can talk to a manipulate machines. Now, being in the ancient world, this may seem limited but it's not. Automatons, almost semi-robots created by the gods, will be at your mercy and and you will encounter them. Simple wooden cranes can be controlled through your mind in a semi-magical fashion.
Crafting Mastery: With this power, the child can create anything that comes to mind from a simple scrap of metal (or any other material). The power is godly and they far exceed any other demigod in their knowledge. They understand complex mechanisms and theories and what can create is only hindered by their imagination and available tools. This is a typical power for a child of Hephaestus.
Limited Pyrokinesis: Whilst children of Hestia have greater control, Hephaestus' demigods can manipulate fire for their own purposes, though their control is rather crude. They cannot create fire but they can manipulate it and they are totally immune to the element.
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Post by The Muses on Apr 2, 2017 10:02:29 GMT
A Child of Dionysus
Chlorokinesis: This is the ability to manipulate plants and the like. Whilst this ability is not as powerful as it is for a child of Demeter, and only largely works on grapevines, because your father is the God of Wine, it is still formidable. Demigods have very low control over any plant species, but with grapevines... they can summon them from the ground or the surrounding area. They can manipulate them to have thorns, use them as lassos, tie up enemies, use them to makes bridges or ropes. It is again up to the player's imagination.
Toxin Immunity: As a child of Wine, the demigod cannot get drunk unless they wish to. But this also extends to immunity against certain toxins or drugs. They naturally metabolize these and while the other demigods may go down under poisoned arrows, they will stay right on their feet. If they survive the blood loss of course.
Madness Manipulation: As a child of the God of Madness, they have a small degree of control over this area. With concentration they can create madness in their subject, though this does not work on strong minded individuals of monsters. The madness is not chosen and can also result in the victim attacking the demigod. More importantly, they are immune to anything that would damage their psyche, like the Field of Punishment, and can even heal madness in others, though this quite draining.
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Post by The Muses on Apr 2, 2017 10:23:56 GMT
A Child of Artemis
(Noted that Artemis is a maiden goddess; however, if Athena and Hephaestus can have a child when he came on her leg, we can figure about a way for people wanting to be a child of the Goddess of the Hunt.)
Enhanced Senses: As a child of hunter, your senses are greatly increased. Sight, touch, hearing, smell, taste, are pushed to superhuman levels. You can hear the breathing of an animal in hiding, and track the faded footprints of a monster in flight. These are stronger when in wild areas, such as a forest.
Archery Aptitude: Apollo and Artemis were the twin archers, so it only makes sense both their children would be equally skilled with long range weapons. As it is for spawn of Apollo, they can make masterful shots, divine shots which appear inhuman. They are skilled with bows and throwing knives. Any projectile weapon really.
Moonlight Manipulation: Selene is gone with Helios, and Artemis controls the Moon. The child has limited control over the Moon's light, able to dim or brighten their surroundings when it is in the sky. They can also drink it's light and then use this stored light later like a torch in dark places.
Command over Wild Animals: As a child of patron of the Wild, demigods can telepathically command wild animals to do their bidding. However, if they try to control a horse when a child of Poseidon is doing so, they will lose. The horse is sacred to Poseidon and will defer to his child;s authority before the demigod of Artemis. Same thing with Eagles and Zeus' children, as Zeus' animal. Any other wild animal bows to their authority however.
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Post by The Muses on Apr 2, 2017 17:05:34 GMT
A Child of Athena:
(Noted that as a maiden Goddess, she does not engage in intercourse with her lovers. It's a meeting of minds which produces offspring.)
Divine Intelligence: As a child of the Goddess of Wisdom, you have extraordinary intelligence, able to work out and perceive problems other demigods cannot even comprehend. In game, this means that, as well as writing yourself to sound clever, the Muses or Fates will send you messages on solutions to problems your party is facing, and hints on various subjects. The Muses, writing the story, know what is coming up and will give you PM's describing the monsters you are fighting. This allows your character to be knowledgeable when it comes to riddles, mythological heroes and other figures, obscure monsters and other topics. In short, this isn't just a title. You will be given the resources to appear the cleverest demigod in the room.
This can also be helpful when planning battle strategies; after all, your mother is the Goddess of Strategy.
As Goddess of strategy, you understand all weapons and how to use them.
Weaving and other Crafts: Whilst not on the level of the Hephaestus children, you can craft objects but your real talent comes in weaving. As your mother is the patron of it, you have an almost inhuman ability to weave, creating nets, shields and great art (which can be helpful for barter) out of simple string.
Gifted Fighter: As a child of Goddess of intelligent warfare, you have a natural aptitude for all weapons. This is on the level of Ares children, the only competition in terms of raw natural talent. However, someone who has practiced greatly with a weapon can still overcome you if you rely on talent alone.
They also have a rare passive where they face greater fear, at some ties crippling, in the face of spiders, because of the whole Arachne incident. She and her children have it out for these demigods.
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Post by The Muses on Apr 2, 2017 17:31:42 GMT
A Child of Aphrodite:
Charmspeak: With this ability they can control mortals, demigods and monsters with their voice. However, to avoid pure mind control, it is based on the willpower of the target. A player demigod may be controlled for small actions, but huge life affecting commands can overcome more easily. This really needs participation among other players. Against normal monster though, control is absolute, though the amount affected can vary. On larger 'boss' enemies however, it may only distract or slow them down. Still, this is a powerful ability.
Limited Shapeshifting: As the Goddess of Beauty, her children can change their appearance slightly. Not into animals or other genders, but they can change their hair colour, their eyes, and the structure and features of their face.
Emotional Manipulation and Senses: This focuses on the emotions surrounding love. They can only be altered however, but this can make people reluctant to fight you, or happier to support you. It works when charmspeak wouldn't. They might resist a command, but persuasion, with a little emotional manipulation going on... well that's a different story. This power also allows you to read emotions, to understand people better and how to help them, or otherwise. Love can be platonic and this power can help friends as well as lovers.
Attraction: This power allows the child to flare the attractive aura surrounding them and stop people from attacking them. Almost like a mental shield, where the enemies won't want to attack because you're just too damn attractive.
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Post by The Muses on Apr 2, 2017 17:46:18 GMT
A Child of Demeter:
Chlorokinesis: A child of the Goddess of Agriculture can control all manners of plants with a great degree of control. They can make the grow quickly, they can kill them. They can make them produce toxins to coat their weapons with, or weaponsise the plant itself with thorns, for example and use it telekintically to attack enemies. It depends on creative use with the ability. They could make a tree speed up its growth and fashion a shield before pulling it off. The possibilities are quite vast.
Starvation and Durability: Children of Demeter can turn off their hunger, a useful skill when the other demigods are starving. They can also induce starvation in enemies, to make them faint or die with hunger. When surrounded by elements such as wheat, their mother's sacred plant, or other foodstuff akin to this, they gain a higher level of durability. With this they can withstand even blows from a Cyclops, though that would daze them.
Limited Geokinesis: They can throw walls of dirt at targets though this is draining and not on the level of a child of Poseidon or Hades. They can also raise dirt to allow themselves to be lifted into the air.
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Post by The Muses on Apr 2, 2017 18:01:05 GMT
A Child of Hestia:
(Noted again that she was a maiden Goddess, but anyone can connect over a flame, or gain her favour by being true to their family. Again, Greek mythology is weird.)
Limited Pyrokinesis: They cannot create flames, but they can manipulate them. They can shield themselves with them, or send them upon anyone they wish. They can suck the flames out of enemies, and throw fireballs out of their palms. This is tiring however.
Bond Manipulation: A child of Hestia, Goddess of the Hearth, promotes bonds of trust and friendship with those she is around. This strengthens trust and stops disputes and works almost like a passive effect. It's hard to dislike a child of Hestia.
Hearth Teleportation: With great willpower, they can teleport themselves and other people back to a place one/or all see as home. This is a one way trip however and should only be used in the worst of situations. It can be used to travel great distances however, by focusing on certain group members homes, if they are in the right direction.
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